In the early 1980s, the 8-bit Nintendo NES game console revolutionised the entertainment market. From then on computer technology was no longer used purely for work purposes, but also for the masses as a medium for entertainment. In his works, Cory Arcangel (b. 1978) makes use of the games console, long since overtaken by millions of bits, and ‘hacks’ into its games. The progress of some games is interrupted and short-circuited, and they are reduced to their monochrome picture backgrounds, while other games are given a new narrative. Underlying the works is not just a nostalgic idea, but also an evaluation and reinterpretation of the game system, as well as an interest in composing electronic minimal music using 8-bit technology.
Curated by Raphael Gygax
Super Landscape 1
2005
4 projections on walls, 2 monitors (reprogrammed Nintendo Famicom cassette, reprogrammed Super Mario cassette, Nintendo and Famicom consoles)
Dimensions variable
Super Mario Movie
2005
Projection (reprogrammed "Super Mario" paddle for Nintendo)
15 min.
414 - 3 - Rave - 95
2004
Single-channel video projection
Doogle
2004
Web hack
www.dooogle.com
Japanese Driving Game
2004
Reprogrammed Nintendo FamiCom paddle, projected
Nipod v.2
2004
Reprogrammed Nintendo paddle on monitor
Space Invader
2004
Reprogrammed Atari 2600 paddle, projected
Super Slow Tetris
2004
Projection (reprogrammed Nintendo paddle)
The Making of Super Mario Clouds
2004
Single-channel video on monitor (color, no sound)
65 min.
I Shot Andy Warhol
2003
Reprogrammed "Hogan Alley" paddle on monitor
Super Mario Clouds v2k3
2003
Projection/monitor (Reprogrammed Super Mario game cartridge for Nintendo)
Data Diaries
2001
Single-channel-video on monitor
Länge variabel